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    Class MinimumValueReachedEventArgs

    Raised when the progress bar value is equals to the minimum value.
    We pass the overflowing amount, for example if a character has 100 armor :
    If he takes 200 damage points we can apply the additional 100 damage points to another protection.

    Inheritance
    object
    System.EventArgs
    MinimumValueReachedEventArgs
    Namespace: TetraCreations.ProgressBarSystem
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public class MinimumValueReachedEventArgs : EventArgs

    Constructors

    MinimumValueReachedEventArgs(float)

    Declaration
    public MinimumValueReachedEventArgs(float overflow)
    Parameters
    Type Name Description
    float overflow

    Properties

    Overflow

    Declaration
    public float Overflow { get; }
    Property Value
    Type Description
    float
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