Class MinimumValueReachedEventArgs
Raised when the progress bar value is equals to the minimum value.
We pass the overflowing amount, for example if a character has 100 armor :
If he takes 200 damage points we can apply the additional 100 damage points to another protection.
Inheritance
object
System.EventArgs
MinimumValueReachedEventArgs
Namespace: TetraCreations.ProgressBarSystem
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class MinimumValueReachedEventArgs : EventArgs
Constructors
MinimumValueReachedEventArgs(float)
Declaration
public MinimumValueReachedEventArgs(float overflow)
Parameters
Type | Name | Description |
---|---|---|
float | overflow |
Properties
Overflow
Declaration
public float Overflow { get; }
Property Value
Type | Description |
---|---|
float |