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    Class MaximumValueReachedEventArgs

    Raised when the progress bar value is equals to the maximum value.
    We pass the overflowing amount, for example if a character needs 100 experience points to level up once :
    If he gains 1,000 experience points, we want to calculate how many levels he will gain thanks to the additional 900 experience points.

    Inheritance
    object
    System.EventArgs
    MaximumValueReachedEventArgs
    Namespace: TetraCreations.ProgressBarSystem
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public class MaximumValueReachedEventArgs : EventArgs

    Constructors

    MaximumValueReachedEventArgs(float)

    Declaration
    public MaximumValueReachedEventArgs(float overflow)
    Parameters
    Type Name Description
    float overflow

    Properties

    Overflow

    Declaration
    public float Overflow { get; }
    Property Value
    Type Description
    float
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