Class MaximumValueReachedEventArgs
Raised when the progress bar value is equals to the maximum value.
We pass the overflowing amount, for example if a character needs 100 experience points to level up once :
If he gains 1,000 experience points, we want to calculate how many levels he will gain thanks to the additional 900 experience points.
Inheritance
object
System.EventArgs
MaximumValueReachedEventArgs
Namespace: TetraCreations.ProgressBarSystem
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class MaximumValueReachedEventArgs : EventArgs
Constructors
MaximumValueReachedEventArgs(float)
Declaration
public MaximumValueReachedEventArgs(float overflow)
Parameters
Type | Name | Description |
---|---|---|
float | overflow |
Properties
Overflow
Declaration
public float Overflow { get; }
Property Value
Type | Description |
---|---|
float |